using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class SpringItem : MeshItem {
        public SpringItem() : base("Spring")
        {
            m_standaloneBlockMesh = ItemsBlockManager.CreateRing();
        }

        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) {
            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, IndustrialModLoader.BaseTexture, color, size, ref matrix, environmentData);
        }
    }
}